Open For Business Reaction Tester


DISCLAIMER:

I've made this object for my personal use and I'm uploading it AS IS. This means that I can't be responsible for any problems, bugs, glitches that this object might cause(although this is not a global hack, so the risk of seriously messing up your game is pretty low) and I don't guarantee it will work for everyone.
This object has been a great help for me and I'll be really glad if you find it useful as well. If it doesn't work/causes trouble just remove it from your downloads folder.

UPDATES:
[07/26] Fixed Obj.../Plummet in elevator interaction

[07/22] Added Plead, hangout-sitcrosslegged, -lean, -relax and -layback interactions. found under 'Overlay'. Put the new version into your downloads folder, allow to overwrite.



Description:

This is a 'reaction tester' box with some of the Open For Business social interactions. Most of shopping, manager- and seller-related interactions were included. This object will work only with Open For Business EP. It was cloned from Ceedj's TS2 Machinima Tool and it works the same way.

The menus arrangement might seem pretty confusing though. There are 3 main groups according to a person who initiates the action (Customer, Manager and Worker). So say manager is the one who can fire an employee, then all fire- animations including employee's reactions will be found in that section.

Click here to view the original list of all animations, but it's not 100% accurate. Many of them are missing in the tester.
Manager.../Assess [1]
Customer.../Browse.../High.../A [2]
Customer.../Browse.../High.../B [3]
Customer.../Browse.../High.../C [4]
Customer.../Browse.../High.../D [5]
Customer.../Browse.../High.../E [6]
Customer.../Browse.../Low.../A [7]
Customer.../Browse.../Low.../B [8]
Customer.../Browse.../Low.../C [9]
Customer.../Browse.../Low.../D [10]
Customer.../Browse.../Low.../E [11]
Customer.../Browse.../Med.../A [12]
Customer.../Browse.../Med.../B [13]
Customer.../Browse.../Med.../C [14]
Customer.../Browse.../Med.../D [15]
Customer.../Browse.../Med.../E [16]
Customer.../Buy.../High [17]
Customer.../Buy.../Low [18]
Customer.../Buy.../Med [19]
Manager.../Closing.../Point to watch [20]
Manager.../Closing.../Announce [21]
Manager.../Closing.../Wave out [22]
Customer.../Need help.../Indecision A [23]
Customer.../Need help.../Indecision B [24]
Customer.../Need help.../Look around A [25]
Customer.../Need help.../Look around B [26]
Customer.../Need help.../Look around C [27]
Customer.../Need help.../Look around D [28]
Customer.../Need help.../Look around E [29]
Customer.../Need help.../Look around start [30]
Customer.../Need help.../Look around stop [31]
Misc.../Reporter.../Bad review [32]
Misc.../Reporter.../Good review [33]
Employee.../Sell.../Manipulate.../Sellee-accept [34]
Employee.../Sell.../Manipulate.../Selee-reject [35]
Employee.../Sell.../Manipulate.../Seller-accept [36]
Employee.../Sell.../Manipulate.../Seller-reject [37]
Manager.../Change wage.../Negative.../Employee-angry [38]
Manager.../Change wage.../Negative.../Employee-disappointed [39]
Manager.../Change wage.../Negative.../Employer-angry [40]
Manager.../Change wage.../Positive.../Employee-appreciative [42]
Manager.../Fire.../Employee-cry [48]
Manager.../Fire.../Employee-angry [49]
Manager.../Fire.../Employer-angry [50]
Manager.../Lay off.../Employee-angry [52]
Manager.../Lay off.../Employer-angry [53]
Manager.../Motivation Speech.../Accept-ee [56]
Manager.../Motivation Speech.../Reject-ee [57]
Manager.../Offer Job.../Accept-employer [61]
Manager.../Offer Job.../Reject-ee [62]
Manager.../Offer Job.../Reject-er [63]
Worker.../Quit.../Dissmissive-ee [64]
Worker.../Quit.../Dissmissive-er [65]
Worker.../Quit.../Plead -ee [66]
Worker.../Help.../Don't have -ee [68]
Worker.../Help.../Don't have -er [69]
Worker.../Help.../Don't know -ee [70]
Worker.../Help.../Don't know -er [71]
Worker.../Help.../I'm busy -ee [72]
Worker.../Help.../I'm busy -er [73]
Worker.../Help.../We have -ee [74]
Worker.../Help.../We have -er [75]
Worker.../Show object.../Accept -ee [76]
Worker.../Show object.../Accept -er [77]
Worker.../Show object.../Reject -ee [78]
Worker.../Sell.../Basic.../Accept -ee [80]
Worker.../Sell.../Basic.../Reject -ee [82]
Worker.../Sell.../Basic.../Reject -er [83]
Customer.../Can't afford.../Accept -ee [84]
Customer.../Can't afford.../Accept -er [85]
Customer.../Can't afford.../Reject -ee [86]
Customer.../Can't afford.../Reject -er [87]
Customer.../Complain.../Accept -ee [88]
Customer.../Complain.../Accept -er [89]
Customer.../Complain.../Reject -ee [90]
Customer.../Complain.../Reject -er [91]
Worker.../Sell.../Discount.../Accept -ee [92]
Worker.../Sell.../Discount.../Accept -er [93]
Worker.../Sell.../Discount.../Reject -ee [94]
Manager.../Get back to work.../Accept -ee [96]
Manager.../Get back to work.../Accept -er [97]
Manager.../Get back to work.../Reject -ee [98]
Worker.../Sell.../Hard sell.../Accept -ee [99]
Worker.../Sell.../Hard sell.../Accept -er [100]
Worker.../Sell.../Hard sell.../Reject -ee [101]
Worker.../Sell.../Hard sell.../Reject -er [102]
Worker.../Sell.../Dazzle.../Reject -ee [105]
Worker.../Sell.../Dazzle.../Reject -er [106]
Worker.../Sell.../May I help you?../Accetpt -ee [107]
Worker.../Sell.../May I help you?../Accept -er [108]
Worker.../Sell.../May I help you?../Reject -ee [109]
Worker.../Sell.../May I help you?../Reject -er [110]
Worker.../Sell.../Show object../-EE
Worker.../Sell.../Show object../-ER
Customer.../Wait.../High A [114]
Customer.../Wait.../High B [115]
Customer.../Wait.../Wait A [116]
Customer.../Wait.../Wait B [117]
Customer.../Wait.../Low A [118]
Customer.../Wait.../low B [119]
Customer.../Wait.../Med A [120]
Customer.../Wait.../Med B [121]
Obj.../Clipboard.../A [122]
Obj.../Clipboard.../B [123]
Obj.../Clipboard.../C [124]
Obj.../Podium.../Browse A [125]
Obj.../Podium.../Browse B [126]
Obj.../Podium.../Browse C [127]
Misc.../Ickylemonade [128]
Manager.../Rally.../React-accept C [131]
Manager.../Rally.../React-reject C [134]
Misc.../Servo.../Activate [135]
Misc.../Servo.../Break [136]
Misc.../Servo.../Electrocute [138]
Misc.../Servo.../Poweroff pose [141]
Misc.../Servo.../Power on [142]
Misc.../Servo.../Power off [143]
Customer.../Wait.../Throw shopping bag [144]
Obj.../Elevator.../Woohoo reject -ee [145]
Obj.../Elevator.../Woohoo reject -er [146]
Obj.../Makeover chair.../Maker stop bad A [150]
Obj.../Makeover chair.../Maker stop bad B [151]
Obj.../Makeover chair.../Maker stop bad C [152]
Obj.../Makeover chair.../Makee stop bad A [153]
Obj.../Makeover chair.../Makee stop bad B [154]
Obj.../Makeover chair.../Makee stop bad C [155]
Misc.../Servo.../Activate-ee [156]
Worker.../Cash register.../Low [157]
Obj.../Elevator.../Plummet [158]
Worker.../Cash register.../Ringeehigh A [163]
Worker.../Cash register.../Ringeehigh B [164]
Worker.../Cash register.../Ringeehigh start [165]
Worker.../Cash register.../Ringeelow A [166]
Worker.../Cash register.../Ringeelow B [167]
Worker.../Cash register.../Ringeelow start [168]
Worker.../Cash register.../Cashier high [169]
Worker.../Cash register.../Open drawer high [171]
Worker.../Cash register.../High start [172]
Worker.../Cash register.../Low A [173]
Worker.../Cash register.../Low B [174]
Worker.../Cash register.../Open drawer low [175]
Worker.../Cash register.../Cashier low start [176]

The object can be found in hobbies/creative
package name: Jaydee_ofbtester.package

The action names were based on the anim filenames. As while browsing the anim lists I often had no idea how the animation looks like in the game, I just kept them pretty much the same
-ER - sb who initiates the action
-EE - means sb who is interacting with the initiator
And also nevermind the numbers, basically I numbered interactions for my own reference. They are not in order and lots of them are missing, as I had to delete them. However it's an easy way of memorizing/making a reference to the interaction so I've decided to keep them.



Here's a couple of screenshots:
Browse for items, Servo - electrocute, need help, inexperienced cashier face, woohoo in elevator - rejection


FAQ:


Is there each and every animation from ofb included?
No don't be kidding me lol. Some of the interactions which are even supposed to be there will be missing. Like say motivational speech will have only '-ee' type of interactions, as er's were giving me errors
Most of the interactions with objects weren't included, as you need an object for them anyway and props don't normally show up when you play an action using this object.

How many interactions are there?
Well it was supposed to be something like 170, but more or less half of them didn't work, so I'm guessing there's sth like a hundred left

Do you take requests?
Well feel free to share some ideas, I might miss some cool interactions myself, but no there is no request system, sorry.

Can children use the object?
No. it only works for adults, teenagers and elders

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